Kalth
From Syra D&D Wiki
Kalth | |
---|---|
Race | Thri-kreen |
Gender | ?? |
Character Class | Monk |
Status | Alive |
Alignment | Good |
Kalth is a thri-kreen monk.
Kalth's hive, warned by premonitions of a great disaster, sent out scouts to locate and destroy the threat. Kalth is one of these scouts.
Kalth has been away from the hive and other thri-kreen for quite some time, and as a result is... a little off.
Shortly after arriving in Brightstone in search of companions, Kalth met a party of adventurers who already knew of the terrible threat to the world and were devoted to fighting it. Overjoyed, Kalth eagerly joined the newly formed Challengers of the Unspeakable.
During a battle to rescue the bones of Sir Maligant, Kalth was struck a fatal blow (actually, many blows) and nearly died. However, in a vision from the Raven Queen, Kalth was healed and survived the battle. Kalth wanted to begin worshipping the Raven Queen as a result of this, but upon questioning her priests learned that the Raven Queen's philosophy was too different. However, this near-death experience has inspired Kalth to research the various deities and religions of the world, leading Kalth to eventually follow the Path of Light. Out of all the gods, however, Kalth holds the Raven Queen in the highest regard.
In the battle at the Fortress At World's End, Kalth closely handled the Tear of Boccob, leading to a lingering Far Realm taint. Kalth was later able to remove this taint after the Battle of Silverstone.
During the Battle of Silverstone, the party had to perform a ritual pledging themselves to Orcus. Immediately after the battle, Kalth, wracked by guilt, visited the Raven Queen's temple in search of atonement.
Bar Stories
Memorable moments in Kalth's career.
"Falling Damage"
So there we were, right? Charging up to the temple entrance on our wolf pack, when this griffon comes soaring out. Also some other guards, but I was focused on the griffon. I knew it was bad news, 'cuz none of us can hit it in the air, and it can swoop down and claw us anytime it likes. I knew we had to take it down fast... and I knew just how to do it, too.
It takes a few minutes, but as we're fighting our way through the guards, I finally see it - our opportune moment. The hippogriff was hovering just a little too low, so WHAM! I teleported right on top of it.
Yes, I telepo- I can too! It's a monk thing. Buy another round and I'll show you!
You see? Now then, there I was, right above the griffon, finally close enough to smack it around some. I wound up and gave it one of my strongest blows - so strong that I almost knocked it right out of the air! It actually fell a few feet before it was able to catch itself.
Now, some may say that I hadn't thought this through, what with me now being 100 feet in the air with nothing but an angry hippogriff between me and the ground. But that's just not true. See, I had a plan. It was a good plan. I was going to wrestle that hippogriff right down to the ground!
Well, step two of my plan - land on the griffon - didn't work so well. Its feathers were slick with blood, so I slid right off it with nothing but a handful of feathers to show for it. Started plummeting straight down. I couldn't let things end there, so as I fell I threw a rock at it - don't laugh, don't laugh, you have no idea how useful they are - I threw a rock at it and pegged it right between the eyes!
Then... I hit the ground. I tell you, I made a crunching noise when I hit. It really hurt. But it didn't hurt nearly as much as when that hippogriff crashed down right on top of me.
See, when I pegged it with that rock? I knocked it out cold. I was too busy watching the ground come up at me to notice, but the damn thing was falling out of the sky right behind me. Died when it hit the ground, and nearly killed me in the process. But I got the last laugh in that fight.