Boccob

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Boccob was the god of magic, arcane knowledge, balance, and foresight. During the [[War of the Gods]], he worked with [[Wee Jas]] to create a spell that would destroy [[Nerull]] and end the war. Wee Jas allowed Nerull to kill her and take her soul, which Boccob used as a conduit for the spell, creating a catastrophic explosion that destroyed [[Nerull]] and seemingly destroyed Boccob himself as well. Prior to his death, he named [[Ioun]] as his direct successor as Lord of All Magic.
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Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet.
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During the [[War of the Gods]], he worked with [[Wee Jas]] to create a spell that would destroy [[Nerull]] and end the war. Wee Jas allowed Nerull to kill her and take her soul, which Boccob used as a conduit for the spell, creating a catastrophic explosion that destroyed [[Nerull]] and seemingly destroyed Boccob himself as well. Prior to his death, he named [[Ioun]] as his direct successor as Lord of All Magic.
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== Realm ==
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Boccob's realm is known as the Library of Lore. This imposing citadel sits atop a barren bluff in the Outlands. Those who would access the library and its knowledge must climb a single narrow stair guarded by four elder elementals, one of each of the cardinal types.
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The walls themselves are proof against teleportation and astral meddling, and those who try find themselves at the base of the great stair. Within the walls of the library, spells that access other planes do not function. The library is a convoluted mazework of passages that cross beneath and occasionally through each other, leaving no mark of their passage but foiling the most diligent of mapmakers. Within this structure are private meditation cells for spellcasters, sealed armories of magic items, and both true and false libraries that contain much of the magical and mundane knowledge of the multiverse. Those granted access to a true library (done with the approval of Boccob himself) can find the answer to any questions as if a commune spell were cast. One hour of research is required for each question answered. The Library of Lore contains a copy of every nonartifact magic item created by mortal hands. They are sealed beneath magical wards and traps, and golems and shield guardians patrol the halls. Souls who worshiped Boccob in life may peer over their patron's shoulders, catching glimpses of the secrets of the multiverse.
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Boccob is a greater power, and as such the effects of his realm can be felt far beyond the walls of his library. Within this area he can limit magic of many types at will. In addition, much magic is enhanced in Boccob's realm. Divinations cast within the domain are extended, and all spells within the Library of Lore itself may be cast without verbal utterances. He has the power to further modify the magic trait of his realm.
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The souls of Boccob's worshipers appear as they did in life and have abilities typical to Outlandish petitioners. In addition, they have the ability to know the motivations of others and they often use this ability to determine whether a visitor deserves to receive the information desired. Petitioners are usually librarians, scribes, researchers, inventors, or guides.
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== Dogma ==
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Boccob's dogma emphasises neutrality above good, evil, law or chaos, and holds magic to be the most important thing that there is.
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Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane. Boccob promotes the research and creation of new spells and magical items, under the theory that this increases the amount of magic available to everyone.
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===Scripture===
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* Seek balance above good, evil, law or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved.
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*'''The Uncaring's Will'''. Divided into five chapters and twenty-five subchapters, this is the core text of Boccob the Uncaring's faith. It is a collection of sermons and prophecies discussing the origins of the faith, epistles from early members of the religion, commands from Boccob himself, and obscure predictions of the future.
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*'''Words of the Prophets'''. This is literally a collection of prophecies of all sorts, many of them of doubtful veracity. Acolytes of Boccob study them as much to learn divination's limitations as its successes.
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*'''The Rare Water'''. Considered a heresy by some Boccobites, ''The Rare Water'' claims that each spell cast forever diminishes the amount of magic in the multiverse. Those who trust this book therefore seek to use magic as little as possible. The mainstream church of Boccob teaches that the use of and creation of magic actually replenishes the amount of magic available.
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[[Category:Deities]]
[[Category:Deities]]

Revision as of 10:46, 6 January 2010

Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet.

During the War of the Gods, he worked with Wee Jas to create a spell that would destroy Nerull and end the war. Wee Jas allowed Nerull to kill her and take her soul, which Boccob used as a conduit for the spell, creating a catastrophic explosion that destroyed Nerull and seemingly destroyed Boccob himself as well. Prior to his death, he named Ioun as his direct successor as Lord of All Magic.

Realm

Boccob's realm is known as the Library of Lore. This imposing citadel sits atop a barren bluff in the Outlands. Those who would access the library and its knowledge must climb a single narrow stair guarded by four elder elementals, one of each of the cardinal types.

The walls themselves are proof against teleportation and astral meddling, and those who try find themselves at the base of the great stair. Within the walls of the library, spells that access other planes do not function. The library is a convoluted mazework of passages that cross beneath and occasionally through each other, leaving no mark of their passage but foiling the most diligent of mapmakers. Within this structure are private meditation cells for spellcasters, sealed armories of magic items, and both true and false libraries that contain much of the magical and mundane knowledge of the multiverse. Those granted access to a true library (done with the approval of Boccob himself) can find the answer to any questions as if a commune spell were cast. One hour of research is required for each question answered. The Library of Lore contains a copy of every nonartifact magic item created by mortal hands. They are sealed beneath magical wards and traps, and golems and shield guardians patrol the halls. Souls who worshiped Boccob in life may peer over their patron's shoulders, catching glimpses of the secrets of the multiverse.

Boccob is a greater power, and as such the effects of his realm can be felt far beyond the walls of his library. Within this area he can limit magic of many types at will. In addition, much magic is enhanced in Boccob's realm. Divinations cast within the domain are extended, and all spells within the Library of Lore itself may be cast without verbal utterances. He has the power to further modify the magic trait of his realm.

The souls of Boccob's worshipers appear as they did in life and have abilities typical to Outlandish petitioners. In addition, they have the ability to know the motivations of others and they often use this ability to determine whether a visitor deserves to receive the information desired. Petitioners are usually librarians, scribes, researchers, inventors, or guides.


Dogma

Boccob's dogma emphasises neutrality above good, evil, law or chaos, and holds magic to be the most important thing that there is.

Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane. Boccob promotes the research and creation of new spells and magical items, under the theory that this increases the amount of magic available to everyone.

Scripture

  • Seek balance above good, evil, law or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved.
  • The Uncaring's Will. Divided into five chapters and twenty-five subchapters, this is the core text of Boccob the Uncaring's faith. It is a collection of sermons and prophecies discussing the origins of the faith, epistles from early members of the religion, commands from Boccob himself, and obscure predictions of the future.
  • Words of the Prophets. This is literally a collection of prophecies of all sorts, many of them of doubtful veracity. Acolytes of Boccob study them as much to learn divination's limitations as its successes.
  • The Rare Water. Considered a heresy by some Boccobites, The Rare Water claims that each spell cast forever diminishes the amount of magic in the multiverse. Those who trust this book therefore seek to use magic as little as possible. The mainstream church of Boccob teaches that the use of and creation of magic actually replenishes the amount of magic available.
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