Campaign Info
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===Ro=== | ===Ro=== | ||
+ | |||
+ | ==Timeline== | ||
+ | A rough, in-game timeline of events. Also see [[Calendar]]. | ||
+ | |||
+ | Oberth<br> | ||
+ | 28 - The Challengers meet, bullywugs<br> | ||
+ | 30 - fel tainted cave<br> | ||
+ | |||
+ | Hegast<br> | ||
+ | 1 - Private sanctum get!<br> | ||
+ | 5 - Ro dies<br> | ||
+ | 6 - Ro is undeadified<br> | ||
+ | 7 - Harthur arrested for bar fight<br> | ||
+ | 8 - Harthur returned, portal to Estorium<br> | ||
+ | 9 - Find Boccob's cabin<br> | ||
+ | 10 - Far Realm pool of evil<br> | ||
+ | 11 - Into the temple<br> | ||
+ | 13 - Temple part 3, Tephra opens the portal<br> | ||
+ | 14 - Sent to Silverstone<br> | ||
+ | 16 - Summer begins<br> | ||
+ | 24 - Werewolves!<br> | ||
+ | 27 - Werewolf problems solved<br> | ||
+ | |||
+ | Tarliel<br> | ||
+ | 3 - Run into Tephra and Hoshotath<br> | ||
+ | 4 - Run into Raven Queen priestesses<br> | ||
+ | 6 - Nightmares in the tomb<br> | ||
+ | 7 - Sir Maligant restored<br> | ||
+ | 12 - Arrival in Silverstone; Theriana's deal<br> | ||
+ | 13 - Arrival at the Tomb of Horrors<br> | ||
+ | 19 - Acerrerak defeated<br> | ||
+ | 20 - Battling Tephra, return to Silverstone<br> | ||
+ | 21 - Sent to Wellspring<br> | ||
+ | 24 - Arrival in Wellspring<br> | ||
+ | 26 - Tower, 1F<br> | ||
+ | 27 - Tower, 2F<br> | ||
+ | 28 - Tower, complete<br> | ||
+ | 29 - Wellspring riots begin<br> | ||
+ | 30 - Shathrax slain, Dierdre dies | ||
+ | |||
+ | Nachtur<br> | ||
+ | 1 - Into the Shadowfell, arrival at the Fortress<br> | ||
+ | 2 - False Orrery destroyed<br> | ||
+ | 3 - Fortress, Part 1<br> | ||
+ | 4 - Fortress, Part 2 **POOL OF FROZEN TEARS**<br> | ||
+ | 5 - Tephra's defeat, Gryff is lost, return to Silverstone<br> | ||
+ | 6 - CURRENT DAY | ||
+ | |||
+ | Urnaor<br> | ||
+ | 4 - Pool of Frozen Tears wears off |
Revision as of 07:35, 16 September 2012
The current campaign takes place in the year 2959; see calendar for more details.
Contents |
House rules
The following are all the gameplay changes for this campaign setting:
- Shardminds automatically have the Ancient Estorian language.
- Drow are unplayable.
- Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
- Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.
Armor & Weapon types
- Gyff - Plate armor, flail, holy symbol
- Harthur - Hide armor, battleaxe/longsword
- Kalth - Cloth armor, ki focus
- Nuraya - Chain armor, javelin
- Ro - Hide armor, staff
Wish lists
Gryff
- Eladrin Ring of Passage (Lv14 ring, adds 1 to teleport, daily teleport of 6 squares as move action).
- Ring of Retreat (Lv17 ring, adds 1 to teleport, daily teleport to specific location)
- Incisive Dagger (Lv14+ weapon, adds enhancement bonus to teleports).
- Eladrin Boots (Lv16 feet, adds 2 to teleports)
Harthur
- Dwarven Throwers (Lv10) - Hands
- Lesser Ring of Feather Fall (Lv12) - Ring
- Lucky Charm +3 (Lv14) - Neck
Kalth
Kalth's super-long epic wish list of all time
- Highlights include:
- Blurred Strike +2 ki focus +3
- Ring of Feather Fall
Nuraya
- Implements: Totem of Nature's Balm +3 (Lv15): 3d6 damage on crit, and allow an ally within 10 squares to spend a healing surge. Daily free action when hitting with a primal attack power to grant a saving throw with a +3 bonus to all allies within 2 squares of you or SC.
- Armor: either of these two:
- Drowmesh of Sudden Recovery +3 (Lv13): +1 bonus to saving throws against ongoing damage. Daily minor when taking ongoing to end the ongoing and gain regeneration equal to it until the end of the encounter.
- Chaos Weave Drowmesh +3 (Lv14): daily immediate interrupt to gain resist 10 to acid, cold, fire, lightning, or thunder until EoE after getting hit by such an attack.
- Head: these would be fun:
- Helm of Able Defense (Lv14): +1 Will, +2 bonus to all defenses until you take damage for the first time after the end of your turn.
- Pennant Helm (Lv14): +1 Will, daily minor action to spend a healing surge and enable all allies you can see to spend a healing surge.
- Neck: Healer's Brooch +3 (Lv14): +3 Fort/Ref/Will, +3 to regained HP when using healing powers.
- Arms: either of these
- Diamond Bracers (Lv9): daily minor action to gain resist 10 against a damage type you were hit with since end of last turn.
- Winged Bracers (Lv12): when you leap down at least 4 squares on purpose, you can fly 8 squares before you hit the ground.
- Waist: either of these
- Cincture of the Githzerai (Lv10): daily interrupt to use Will instead of Fort when an enemy hits your Fort (Fort is lowest defense, Will is nearly highest)
- Hands: Gloves of the Healer (Lv12): When healing, one of the healing targets gains an additional 1d6. Daily standard power to spend a healing surge, and adjacent ally regains HP equal to your healing surge value.
Ro
Timeline
A rough, in-game timeline of events. Also see Calendar.
Oberth
28 - The Challengers meet, bullywugs
30 - fel tainted cave
Hegast
1 - Private sanctum get!
5 - Ro dies
6 - Ro is undeadified
7 - Harthur arrested for bar fight
8 - Harthur returned, portal to Estorium
9 - Find Boccob's cabin
10 - Far Realm pool of evil
11 - Into the temple
13 - Temple part 3, Tephra opens the portal
14 - Sent to Silverstone
16 - Summer begins
24 - Werewolves!
27 - Werewolf problems solved
Tarliel
3 - Run into Tephra and Hoshotath
4 - Run into Raven Queen priestesses
6 - Nightmares in the tomb
7 - Sir Maligant restored
12 - Arrival in Silverstone; Theriana's deal
13 - Arrival at the Tomb of Horrors
19 - Acerrerak defeated
20 - Battling Tephra, return to Silverstone
21 - Sent to Wellspring
24 - Arrival in Wellspring
26 - Tower, 1F
27 - Tower, 2F
28 - Tower, complete
29 - Wellspring riots begin
30 - Shathrax slain, Dierdre dies
Nachtur
1 - Into the Shadowfell, arrival at the Fortress
2 - False Orrery destroyed
3 - Fortress, Part 1
4 - Fortress, Part 2 **POOL OF FROZEN TEARS**
5 - Tephra's defeat, Gryff is lost, return to Silverstone
6 - CURRENT DAY
Urnaor
4 - Pool of Frozen Tears wears off