Campaign Info

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==Armor & Weapon types==
==Armor & Weapon types==
*Elytra - Scale armor, singing stick (mace)
*Elytra - Scale armor, singing stick (mace)
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*Sarahlia - ???
 
*Harthur - Hide armor, battleaxe/longsword
*Harthur - Hide armor, battleaxe/longsword
*Kalth - Cloth armor, ki focus
*Kalth - Cloth armor, ki focus
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*'''Ring of Invigoration''' (14 Uncommon): +2 bonus to Endurance checks. Daily free action when reduced to 0 hit points to spend a healing surge.
*'''Ring of Invigoration''' (14 Uncommon): +2 bonus to Endurance checks. Daily free action when reduced to 0 hit points to spend a healing surge.
*'''Ring of Mental Power''' (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.
*'''Ring of Mental Power''' (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.
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===Sarahlia===
 
===Harthur===
===Harthur===

Revision as of 23:12, 16 February 2013

The current campaign takes place in the year 2959; see calendar for more details.

Contents

House rules

The following are all the gameplay changes for this campaign setting:

  • Shardminds automatically have the Ancient Estorian language.
  • Drow are unplayable.
  • Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
  • Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.

Armor & Weapon types

  • Elytra - Scale armor, singing stick (mace)
  • Harthur - Hide armor, battleaxe/longsword
  • Kalth - Cloth armor, ki focus
  • Chrip - ???

Wish lists

Elytra

  • Withering Singing Stick +4/5/6 upgrades as we level up, itemlevel 18, 23, 28. (Uncommon)
  • Helm of Able Defense (14 Uncommon): +1 item bonus to Will. Gain a +2 bonus to all defenses until the first time you take damage after the end of your first turn.
  • Rimewrought Wyvernscale Armor +4 (17 Common): Gives cold resistance and the ability to ignore difficult terrain caused by ice or snow.
  • Bloodiron Wyvernscale Armor +4 (18 Uncommon): When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
  • Belt of Breaching (19 Uncommon): When you reduce an enemy to 0 HP, you can spend a healing surge to regain HP and then teleport 5 squares.
  • Greaves of Maldeen (12 Uncommon): +2 item bonus to speed as long as you move towards an enemy and it remains in your line of sight the entire time. Also grants a daily immediate reaction to shift 3 squares towards an enemy if it moves away from you.
  • Winged Boots (13 Rare): Take no damage from falling and always land on your feet. Also grants a daily move action to fly your speed.
  • Lesser Ring of Feather Fall (12 Common): Take no damage from falling.
  • Grace Ring of Salvation (14 Uncommon): +1 item bonus to saves vs. daze and stun. Encounter power when ending your turn without attacking to gain a +5 power bonus to next saving throw before end of encounter.'
  • Ring of Invigoration (14 Uncommon): +2 bonus to Endurance checks. Daily free action when reduced to 0 hit points to spend a healing surge.
  • Ring of Mental Power (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.

Harthur

  • Dwarven Throwers (Lv10) - Hands
  • Lesser Ring of Feather Fall (Lv12) - Ring
  • Lucky Charm +3 (Lv14) - Neck

Kalth

Kalth's super-long epic wish list of all time

Highlights include:
  • Blurred Strike Ki Focus +3/+4 (lvl 15/20 Uncommon) - use flurry of blows an additional time
  • Cloak of Displacement +3/4 (lvl 15/20 Uncommon) - +2 item bonus to AC/Reflex until an attack against those hits you
  • Elven Chain Shirt (level 19 uncommon) - +2 item bonus to AC with light or no armor
  • Ring of Flight (level 20 uncommon) - no damage from fall/always land on feet - daily minor action to gain fly speed
  • Ioun Stone of Agility (level 21 rare) - +5 item bonus to damage rolls of dex-based attacks

Chrip

Timeline

A rough, in-game timeline of events. Also see Calendar.

Oberth
28 - The Challengers meet, bullywugs
30 - fel tainted cave

Hegast
1 - Private sanctum get!
5 - Ro dies
6 - Ro is undeadified
7 - Harthur arrested for bar fight
8 - Harthur returned, portal to Estorium
9 - Find Boccob's cabin
10 - Far Realm pool of evil
11 - Into the temple
13 - Temple part 3, Tephra opens the portal
14 - Sent to Silverstone
16 - Summer begins
24 - Werewolves!
27 - Werewolf problems solved

Tarliel
3 - Run into Tephra and Hoshotath
4 - Run into Raven Queen priestesses
6 - Nightmares in the tomb
7 - Sir Maligant restored
12 - Arrival in Silverstone; Theriana's deal
13 - Arrival at the Tomb of Horrors
19 - Acerrerak defeated
20 - Battling Tephra, return to Silverstone
21 - Sent to Wellspring
24 - Arrival in Wellspring
26 - Tower, 1F
27 - Tower, 2F
28 - Tower, complete
29 - Wellspring riots begin
30 - Shathrax slain, Dierdre dies

Nachtur
1 - Into the Shadowfell, arrival at the Fortress
2 - False Orrery destroyed
3 - Fortress, Part 1
4 - Fortress, Part 2 **POOL OF FROZEN SPIRITS**
5 - Tephra's defeat, Gryff is lost, return to Silverstone
7 - The Battle of Silverstone begins
8 - The Battle of Silverstone ends, Myra is kidnapped
12 - Into the drow enclave **CURRENT DAY**

Urnaor
4 - Pool of Frozen Spirits wears off

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