Campaign Info

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==Armor & Weapon types==
==Armor & Weapon types==
-
*Gyff - Plate armor, flail, holy symbol
+
*Elytra - Scale armor, singing stick (mace)
*Harthur - Hide armor, battleaxe/longsword
*Harthur - Hide armor, battleaxe/longsword
*Kalth - Cloth armor, ki focus
*Kalth - Cloth armor, ki focus
-
*Nuraya - Chain armor, javelin
+
*Chrip - Cloth armor, staff
-
*Ro - Hide armor, staff
+
*Kayleth - Hide armor, wand
==Wish lists==
==Wish lists==
-
===Gryff===
+
===Elytra===
-
*Eladrin Ring of Passage (Lv14 ring, adds 1 to teleport, daily teleport of 6 squares as move action).
+
*'''Withering Singing Stick''' +4/5/6 upgrades as we level up (18, 23, 28 Uncommon)
-
*Ring of Retreat (Lv17 ring, adds 1 to teleport, daily teleport to specific location)
+
*'''Bloodiron Wyrmscale Armor +4''' (18 Uncommon): When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
-
*Incisive Dagger (Lv14+ weapon, adds enhancement bonus to teleports).
+
*'''Belt of Breaching''' (19 Uncommon): When you reduce an enemy to 0 HP, you can spend a healing surge to regain HP and then teleport 5 squares.
-
*Eladrin Boots (Lv16 feet, adds 2 to teleports)
+
*'''Lesser Ring of Feather Fall''' (12 Common): Take no damage from falling.
 +
*'''Ring of Mental Power''' (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.
 +
*'''Siberys Shard of Merciless Cold (12 Uncommon): +3 bonus to damage rolls with cold weapon powers (everything that's not brutal barrage, dragon breath, or melee basic bear attack)
===Harthur===
===Harthur===
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:Highlights include:
:Highlights include:
-
*Blurred Strike +2 ki focus +3
+
*Blurred Strike Ki Focus +4 (lvl 15/20 Uncommon) - use flurry of blows an additional time
-
*Ring of Feather Fall
+
*Cloak of Displacement +4 (lvl 15/20 Uncommon) - +2 item bonus to AC/Reflex until an attack against those hits you
 +
*Elven Chain Shirt (level 19 uncommon) - +2 item bonus to AC with light or no armor
 +
*Ring of Flight (level 20 uncommon) - no damage from fall/always land on feet - daily minor action to gain fly speed
-
===Nuraya===
+
===Chrip===
-
*Implements: Totem of Nature's Balm +3 (Lv15): 3d6 damage on crit, and allow an ally within 10 squares to spend a healing surge. Daily free action when hitting with a primal attack power to grant a saving throw with a +3 bonus to all allies within 2 squares of you or SC.
+
-
*Armor: either of these two:
+
-
**Drowmesh of Sudden Recovery +3 (Lv13): +1 bonus to saving throws against ongoing damage. Daily minor when taking ongoing to end the ongoing and gain regeneration equal to it until the end of the encounter.
+
-
**Chaos Weave Drowmesh +3 (Lv14): daily immediate interrupt to gain resist 10 to acid, cold, fire, lightning, or thunder until EoE after getting hit by such an attack.
+
-
*Head: these would be fun:
+
-
**Helm of Able Defense (Lv14): +1 Will, +2 bonus to all defenses until you take damage for the first time after the end of your turn.
+
-
**Pennant Helm (Lv14): +1 Will, daily minor action to spend a healing surge and enable all allies you can see to spend a healing surge.
+
-
*Neck: Healer's Brooch +3 (Lv14): +3 Fort/Ref/Will, +3 to regained HP when using healing powers.
+
-
*Arms: either of these
+
-
**Diamond Bracers (Lv9): daily minor action to gain resist 10 against a damage type you were hit with since end of last turn.
+
-
**Winged Bracers (Lv12): when you leap down at least 4 squares on purpose, you can fly 8 squares before you hit the ground.
+
-
*Waist: either of these
+
-
**Cincture of the Githzerai (Lv10): daily interrupt to use Will instead of Fort when an enemy hits your Fort (Fort is lowest defense, Will is nearly highest)
+
-
*Hands: Gloves of the Healer (Lv12): When healing, one of the healing targets gains an additional 1d6. Daily standard power to spend a healing surge, and adjacent ally regains HP equal to your healing surge value.
+
-
===Ro===
+
===Kayleth===
 +
* '''Cli Lyre''' (Lv12 Uncommon)
 +
* '''Rhythmic War Drum''' (Lv12 Uncommon)
 +
* '''Canaith Mandolin''' (Lv17 Uncommon)
 +
* '''Anstruth Harp''' (Lv23 Uncommon)
 +
* '''Boots of Quickness (Paragon)''' (Lv18 Common)
 +
* '''Gloves of the Healer (Epic)''' (Lv22 Uncommon)
 +
* '''Ring of Borrowed Spells''' (lv17 Uncommon)
 +
* '''Ring of Tenacious Will''' (Lv21 Uncommon)
 +
* '''Luminary Ring''' (Lv22 Uncommon)
 +
* '''Belt of Vim''' (Lv18 Common)
 +
 
 +
==Timeline==
 +
A rough, in-game timeline of events. Also see [[Calendar]].
 +
 
 +
Oberth<br>
 +
28 - The [[Challengers of the Unspeakable|Challengers]] meet, bullywugs<br>
 +
30 - Fel tainted cave<br>
 +
 
 +
Hegast<br>
 +
1 - Private sanctum get!<br>
 +
5 - Ro dies<br>
 +
6 - Ro is undeadified<br>
 +
7 - Harthur arrested for bar fight<br>
 +
8 - Harthur returned, portal to Estorium<br>
 +
9 - Find Boccob's cabin<br>
 +
10 - Far Realm pool of evil<br>
 +
11 - Into the temple<br>
 +
13 - Temple part 3, Tephra opens the portal<br>
 +
14 - Sent to Silverstone<br>
 +
16 - Summer begins<br>
 +
24 - Werewolves!<br>
 +
27 - Werewolf problems solved<br>
 +
 
 +
Tarliel<br>
 +
3 - Run into Tephra and Hoshotath<br>
 +
4 - Run into Raven Queen priestesses<br>
 +
6 - Nightmares in the tomb<br>
 +
7 - Sir Maligant restored<br>
 +
12 - Arrival in Silverstone; Theriana's deal<br>
 +
13 - Arrival at the Tomb of Horrors<br>
 +
19 - Acerrerak defeated<br>
 +
20 - Battling Tephra, return to Silverstone<br>
 +
21 - Sent to Wellspring<br>
 +
24 - Arrival in Wellspring<br>
 +
26 - Tower, 1F<br>
 +
27 - Tower, 2F<br>
 +
28 - Tower, complete<br>
 +
29 - Wellspring riots begin<br>
 +
30 - Shathrax slain, Dierdre dies
 +
 
 +
Nachtur<br>
 +
1 - Into the Shadowfell, arrival at the Fortress<br>
 +
2 - False Orrery destroyed<br>
 +
3 - Fortress, Part 1<br>
 +
4 - Fortress, Part 2 **POOL OF FROZEN SPIRITS**<br>
 +
5 - Tephra's defeat, Gryff is lost, return to Silverstone<br>
 +
7 - The Battle of Silverstone begins<br>
 +
8 - The Battle of Silverstone ends, Myra is kidnapped<br>
 +
12 - Into the drow enclave; Ro is kidnapped<br>
 +
13 - Enter the Abyss, meet Chrip<br>
 +
14 - Zirithian slain, Nightbringer claimed, Sarahlia lost<br>
 +
15 - Kayleth joins, Matron Urlvrain dies<br>
 +
16 - Rescue Myra, attack on Trine Academy<br>
 +
19 - Recruited by the Order of the Topaz Crusader<br>
 +
23 - Enter the ziggurat<br>
 +
25 - Ziggurat cleared, crusaders found dead<br>
 +
26 - Current day
 +
 
 +
Urnaor<br>
 +
4 - Pool of Frozen Spirits wears off

Current revision as of 05:10, 24 July 2013

The current campaign takes place in the year 2959; see calendar for more details.

Contents

House rules

The following are all the gameplay changes for this campaign setting:

  • Shardminds automatically have the Ancient Estorian language.
  • Drow are unplayable.
  • Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
  • Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.

Armor & Weapon types

  • Elytra - Scale armor, singing stick (mace)
  • Harthur - Hide armor, battleaxe/longsword
  • Kalth - Cloth armor, ki focus
  • Chrip - Cloth armor, staff
  • Kayleth - Hide armor, wand

Wish lists

Elytra

  • Withering Singing Stick +4/5/6 upgrades as we level up (18, 23, 28 Uncommon)
  • Bloodiron Wyrmscale Armor +4 (18 Uncommon): When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
  • Belt of Breaching (19 Uncommon): When you reduce an enemy to 0 HP, you can spend a healing surge to regain HP and then teleport 5 squares.
  • Lesser Ring of Feather Fall (12 Common): Take no damage from falling.
  • Ring of Mental Power (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.
  • Siberys Shard of Merciless Cold (12 Uncommon): +3 bonus to damage rolls with cold weapon powers (everything that's not brutal barrage, dragon breath, or melee basic bear attack)

Harthur

  • Dwarven Throwers (Lv10) - Hands
  • Lesser Ring of Feather Fall (Lv12) - Ring
  • Lucky Charm +3 (Lv14) - Neck

Kalth

Kalth's super-long epic wish list of all time

Highlights include:
  • Blurred Strike Ki Focus +4 (lvl 15/20 Uncommon) - use flurry of blows an additional time
  • Cloak of Displacement +4 (lvl 15/20 Uncommon) - +2 item bonus to AC/Reflex until an attack against those hits you
  • Elven Chain Shirt (level 19 uncommon) - +2 item bonus to AC with light or no armor
  • Ring of Flight (level 20 uncommon) - no damage from fall/always land on feet - daily minor action to gain fly speed

Chrip

Kayleth

  • Cli Lyre (Lv12 Uncommon)
  • Rhythmic War Drum (Lv12 Uncommon)
  • Canaith Mandolin (Lv17 Uncommon)
  • Anstruth Harp (Lv23 Uncommon)
  • Boots of Quickness (Paragon) (Lv18 Common)
  • Gloves of the Healer (Epic) (Lv22 Uncommon)
  • Ring of Borrowed Spells (lv17 Uncommon)
  • Ring of Tenacious Will (Lv21 Uncommon)
  • Luminary Ring (Lv22 Uncommon)
  • Belt of Vim (Lv18 Common)

Timeline

A rough, in-game timeline of events. Also see Calendar.

Oberth
28 - The Challengers meet, bullywugs
30 - Fel tainted cave

Hegast
1 - Private sanctum get!
5 - Ro dies
6 - Ro is undeadified
7 - Harthur arrested for bar fight
8 - Harthur returned, portal to Estorium
9 - Find Boccob's cabin
10 - Far Realm pool of evil
11 - Into the temple
13 - Temple part 3, Tephra opens the portal
14 - Sent to Silverstone
16 - Summer begins
24 - Werewolves!
27 - Werewolf problems solved

Tarliel
3 - Run into Tephra and Hoshotath
4 - Run into Raven Queen priestesses
6 - Nightmares in the tomb
7 - Sir Maligant restored
12 - Arrival in Silverstone; Theriana's deal
13 - Arrival at the Tomb of Horrors
19 - Acerrerak defeated
20 - Battling Tephra, return to Silverstone
21 - Sent to Wellspring
24 - Arrival in Wellspring
26 - Tower, 1F
27 - Tower, 2F
28 - Tower, complete
29 - Wellspring riots begin
30 - Shathrax slain, Dierdre dies

Nachtur
1 - Into the Shadowfell, arrival at the Fortress
2 - False Orrery destroyed
3 - Fortress, Part 1
4 - Fortress, Part 2 **POOL OF FROZEN SPIRITS**
5 - Tephra's defeat, Gryff is lost, return to Silverstone
7 - The Battle of Silverstone begins
8 - The Battle of Silverstone ends, Myra is kidnapped
12 - Into the drow enclave; Ro is kidnapped
13 - Enter the Abyss, meet Chrip
14 - Zirithian slain, Nightbringer claimed, Sarahlia lost
15 - Kayleth joins, Matron Urlvrain dies
16 - Rescue Myra, attack on Trine Academy
19 - Recruited by the Order of the Topaz Crusader
23 - Enter the ziggurat
25 - Ziggurat cleared, crusaders found dead
26 - Current day

Urnaor
4 - Pool of Frozen Spirits wears off

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