Boccob
From Syra D&D Wiki
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|title=The Uncaring, the Lord of All Magic, Archmage of the Gods | |title=The Uncaring, the Lord of All Magic, Archmage of the Gods | ||
|race=Deity | |race=Deity | ||
- | |status= | + | |status=Deceased |
|alignment=Unaligned | |alignment=Unaligned | ||
}} | }} | ||
- | Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet. | + | '''Boccob''' is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet. |
==Against the drow== | ==Against the drow== |
Revision as of 09:06, 24 November 2012
Boccob | |
---|---|
The Uncaring, the Lord of All Magic, Archmage of the Gods | |
Race | Deity |
Gender | Male |
Status | Deceased |
Alignment | Unaligned |
Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet.
Contents |
Against the drow
Boccob sided with Corellon against Lolth and the drow during the Elf Wars, and was largely responsible for the magical barrier that imprisoned the drow within Doth'Candorun. Following their attempt to escape thirty years ago, Boccob restored the weakened barrier to its original strength.
Deity War
During the Deity War, he worked with Wee Jas to create a spell that would destroy Nerull and end the war. Wee Jas allowed Nerull to kill her and take her soul, which Boccob used as a conduit for the spell, creating a catastrophic explosion that destroyed Nerull and apparently Boccob himself as well. Prior to this event, he named Ioun as his direct successor as Lord of All Magic.
Jorn
Though it was long thought that Boccob perished along with Nerull and Wee Jas, recent events have revealed that he actually survived the battle, and was disguised as a hermit named Jorn in Estorium. When he detected the presence of a potential gateway to the Far Realm within a nearby temple dedicated to himself, he sent the adventurers Ro, Harthur, Gryff, Tephra, and Nuraya to investigate and stop it.
When the adventurers returned with the news that Tephra had opened and stabilized the gateway, Boccob shed his disguise and teleported the remaining four adventurers to Brightstone, stating that he would do what he could to stem the tide of aberrations. Though he succeeded in closing the portal by binding its energies to the Tear of Boccob, he was defeated by Tephra and his fate remains unknown.
Realm
Boccob formerly made his home in the Library of Lore within the Astral Sea, which has since been taken over by his successor, Ioun.
Scripture
- Seek balance above good, evil, law or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Syra, and it must be preserved so that the balance can be preserved.
- The Uncaring's Will: Divided into five chapters and twenty-five subchapters, this was the core text of Boccob the Uncaring's faith. It is a collection of sermons and prophecies discussing the origins of the faith, epistles from early members of the religion, commands from Boccob himself, and obscure predictions of the future.
- Words of the Prophets: This is simply a collection of prophecies of all sorts, many of them of doubtful veracity. Acolytes of Boccob studied them as much to learn divination's limitations as its successes.
- The Rare Water: Considered a heresy by some Boccobites, The Rare Water claims that each spell cast forever diminishes the amount of magic in the multiverse. Those who trust this book therefore seek to use magic as little as possible. The mainstream church of Boccob taught that the use of and creation of magic actually replenishes the amount of magic available.