Template:Power

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     <td colspan=2 style="width:50%" > '''{{{action|}}}''' </td>
     <td colspan=2 style="width:50%" > '''{{{action|}}}''' </td>
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     <td  colspan=2 style="width:50%" > '''{{{area|}}}''' {{{range|}}} </td>
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     {{#if:{{{area|}}}|<td  colspan=2 style="width:50%" > '''{{{area|}}}''' {{{range|}}} </td>}}
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{{#if:{{{divinity|}}}|
{{#if:{{{divinity|}}}|

Revision as of 22:59, 14 January 2012


It Tastes Like Burning Invoker Attack 1
When you burn, so does the enemy.
Daily   ✦   Divine, Implement, Fire
Standard Action Ranged 10
Channel Divinity: You can use only one channel divinity power per encounter
Requirement: You must be on fire
Trigger: The enemy makes a funny face
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier fire damage.
Level 21: 2d10 + Wisdom modifier fire damage.
Miss: Half a point of damage
Effect: The enemy takes ongoing 20 fire damage (save ends).
Sustain Minor: The enemy explodes at the end of your next turn.
Sustain Move: The enemy explodes at the start of your next turn.
Sustain Standard: The enemy explodes immediately.
Special: This power is OP.
{{Power
|name=The power's name [REQUIRED]
|use=Must be ''At-Will'', ''Encounter'', or ''Daily'' [REQUIRED]
|type=The type of power (i.e. Feat Power, Invoker Attack 1, etc.) [REQUIRED]
|flavor=The power's flavor text 
|keywords=Keywords used by the power [REQUIRED]
|action=The type of action the power uses [REQUIRED]
|area=The area of the power (i.e. Melee, Ranged, Close, etc.) [REQUIRED]
|range=The power's range (i.e. 20, blast 3, etc.)
|requires=Any special requirements for using the power
|divinity=Any value here will display the Channel Divinity notice
|trigger=The power's trigger, if applicable
|target=The power's target
|attack=The power's attack roll (i.e. Intelligence vs. Reflex, etc.)
|hit=What happens if the power hits
|miss=What happens if the power misses, if anything
|effect=The power's effects, if any
|special=Any other requirements
|sustainminor=What happens when the power is sustained, if applicable (minor action)
|sustainmove=What happens when the power is sustained, if applicable (move action)
|sustainattack=What happens when the power is sustained, if applicable (standard action)
}}


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