Campaign Info
From Syra D&D Wiki
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House rules
The following are all the gameplay changes for this campaign setting:
- Shardminds automatically have the Ancient Estorian language.
- Drow are unplayable.
- Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
- Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.
Armor & Weapon types
- Gyff - Plate armor, flail
- Harthur - Hide armor, battleaxe/longsword
- Kalth - Cloth armor, ki focus
- Nuraya - Chain armor, javelin
- Ro - Hide armor, staff
Wish lists
Gryff
- Gith Plate Armor of Magic (Lv11) or Dogged Grit +3 (Lv12)
- Helm of Battle (Lv9 Head) +1 Init to party members
- Strikebacks (Lv10 Hands) Imm Reac: melee basic against enemy that hit you
- True Kiss of the Mistress (Lv3 or Lv8): + bonus to saves and daze a target 1/day
Harthur
- Belt of Vigor - Waist
- Carnage Battleaxe +3
- Bloodthirsty Battleaxe +3
- Bloodiron Battleaxe +3
- Jagged Battleaxe +3
- Lesser Ring of Feather Fall - Ring
- Lucky Charm +3 - Neck
- Dwarven Throwers (Heroic Tier) - Hands
Kalth
Kalth's super-long epic wish list of all time
- Highlights:
- Ghost Strike Ki Focus +3
- Ring of Feather Fall
Nuraya
- Healer's Brooch +3
- Chieftain's Javelin +3