Challengers of the Unspeakable
From Syra D&D Wiki
The Challengers of the Unpeakable is an adventuring company. The group was officially formed after the wizard Tephra opened a portal to the Far Realm, though with the exception of Kalth they had all previously adventured together.
Contents |
Members
Current Members
Former Members
History
Early Days
Stuff from when Tephra was still a member goes here. Fighting bullywugs and stealing their mud and discovering the weird portals and the place with the magic rooms.
- Retrieved mud from ruins with bullywugs
- Encountered crazy guy with an imprisoned fel taint
- Delved into a cave to find the source of the Far Realm taint
- Found a corrupted crystal; told to learn where it came from
- Sent by Tol to locate a missing caravan. Find a cave with kobolds, ruined library, ancient wizard's sanctum
- Sent to kill goblins; Ro dies, find ancient journal & letter of alliance from drow
- Ro gets better, sorta, as Leardon makes her undead on accident
- Accident-prone gnome sets his house on fire, animates his furniture and bathroom fixtures
- Harthur arrested for starting a bar fight; go into dwarven mines to check out some ruins, find duergar worshiping a demon lord
- Get Harthur back the next morning, kill duergar, take a portal, accidentally wind up in Estorium with Voran's crazy ghost
Far Realm Portal
Portals are not reliable. Ancient Jungle + Temple with Far Realm Portal at the bottom of it. Tephra goes bad, everyone flees and reports in at that one place. Kalth joins!
- Wander through Estorium, find a cabin in the fog with a wizard inside
- Told of nearby Far Realm taint, asked to find source
- Mutated goblins found in cave along with Far Realm-tainted pool; bizarre and disturbing dreams while sleeping
- Wizard deduces that the taint is coming not from the cave, but from the temple of Boccob above it
- Delve into the temple! Yaun-ti have moved into part of it. Also, undead. Also, a shadow dragon asked to guard a passageway. Also, a room with an anti-magic crystal. More dreams. Find mind flayer opening portal, glowing red scythe stuck in the wall. Kill mind flayer, Tephra dies, everyone runs.
- Wizard gets pissed, turns into Boccob, teleports everyone to Brightstone and leaves to do what he can
Werewolves
On our way to that one place. There was a lake... and werewolves... and we beat them up!
- Brighstone Heroes completely floored at how the mission went so disastrously wrong; sends the group to Silverstone to find more information, and to drop off a letter in Parrath
- Group names themselves; Kalth joins
- In the middle of the night near Parrath, werewolves! Save Regina, local ranger
- Defend the town from werewolves at night
- Visit nearby fey barrow; meet eladrin ghost who explains everything
- Take fey crossing on the island, find good werewolf village; bad werewolves captured their leader, need to rescue him and stop crazy eladrin. Ro stays as hostage, has spiritual journey/quest/thingamajig
- Werewolves die, good werewolf doesn't die, crazy eladrin beaten and "dealt with" by eladrin nation; return home with dire wolves
Mountain Pass
There were bandits in the mountains. Also Tephra was there, trying to release a terrible Far Realm Thing and destroy the world.
Dead Guy
Needs a better title. The Dead Guy was kidnapped by bandits so they could do nefarious Far Realm Things.