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===City of the Spider Queen=== [[Image:DrowRift.jpg|left|thumb]] Arriving in Silverstone, the heroes were told that the drow had attacked from the north, and that they been tracked back to an abandoned dwarven mine in the mountains. On their way there, they spied smoke rising over a ridge and, following it, found a gang of bandits riding from a small burning village. After dispatching the bandits, they found only one survivor: a fourteen-year-old boy named [[Priam Adenis]]. Though they were originally going to escort him back to Silverstone, they changed their minds upon discovering that he had psionic powers but was entirely untrained in using them. Deciding that he needed to have his skills focused and directed rather than risk him accidentally losing control, they took Priam with them on their hunt for the drow. Descending down through the mines, their first sign that they were on the right track was when they came across a small group of drow sentries. Continuing further down, they were met with a shocking sight: a massive fissure filled with massive spiderwebs, into the wall of which was constructed the drow city of [[Szith Morcane]]. After some initial forays into the city, they returned to Silverstone to rest and resupply for their final push. When they woke up in the morning, however, Zigil was gone. He had left a letter, though, explaining that their enemies had made a major assault against Winter's Gate, and his sister, who was stationed there, had been badly injured. He was going down there to help, but had arranged for someone to be sent to help the rest of the party. Shortly thereafter, a representative of the temple of [[Bahamut]] arrived and introduced them to the sorceress [[Myra Brigg]], who would accompany them on the rest of their mission. With their new ally, the band returned to the fissure and began systematically clearing out the drow. Initially, Priam showed an intense dislike of Myra, who was several years older and would repeatedly point this out to him. Their arguments escalated, until eventually they realized that their mutual dislike was actually a mutual attraction, and spent a night together settling their differences. Thereafter, the pair were inseparable, and often coordinated their abilities together against the drow, to great effect. Eventually, they located the temple of Lolth, within which was a magical gateway. Tol volunteered to go through and investigate, taking Gurrard along with him for his magical knowledge. When they returned, they had troubling news: the portal led straight into Doth'Mordun, where a series of silver cables led from the portal to a [[Undying Temple|strange tower]] twisting up around an orb of darkness. Energy from the Negative Energy Plane was being siphoned from the orb along the cables to power the portal. Steeling themselves, the heroes stepped through and started off toward the tower.
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