Campaign Info: Difference between revisions

From Syra D&D Wiki
Jump to navigation Jump to search
m 132 revisions imported
 
(117 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The current campaign takes place in the year 2959; see [[calendar]] for more details.
The current campaign takes place in the year 3002; see [[calendar]] for more details. It begins in the city of [[Hargrave]] in the kingdom of [[Hargram]]. It is a kingdom known for being fair and just, and is one of the few places open to those much of the rest of the world sees as monsters. Perhaps you grew up here, or perhaps


==House rules==
==A brief history of Syra==
The following are all the gameplay changes for this campaign setting:
Three thousand years ago, the world was embroiled in a conflict between Corellon and Lolth known as the Elf Wars. In the end, Lolth and the drow were sealed away in a prison at the far end of the world. Most of the high and wood elves, whose population had been decimated, withdrew to the island of Lorius and have lived in seclusion ever since. Empires rose and fell over the years, but a few recent conflicts are particularly notable.


*[[Shardmind]]s automatically have the [[Estorium|Ancient Estorian]] language.
In the year 2929, a band of adventurers began traveling together. They would eventually become known as the Brightstone Heroes, and during their travels they foiled a plot by Lolth to break the seals on her prison and escape. The events surrounding Lolth's plot, though, sparked a greater conflict: the Deity War. The death god Nerull sought to slay the other gods and claim their souls, thereby increasing his own power. The conflict raged for five years, and saw the deaths of several gods, but ultimately ended with Nerull's destruction. It also led to the rejoining of the Feywild to the Material Plane, which had been inaccessible and lost since the Elf Wars.
*[[Drow]] are unplayable.
*Followers of [[Nalindra]] can take the ''Nalindra's Fury'' Channel Divinity power.
*Followers of [[Evening Glory]] can take the ''Evening Glory's Shivering Embrace'' Channel Divinity power.


==Armor & Weapon types==
In the year 2959, another band of would-be heroes came together to stop a portal from being opened to the chaotic, nightmarish plane known as the Far Realm. Unfortunately, one of them – a human wizard named Tephra - decided to open the portal herself. Now the herald of the unspeakable horrors within, Tephra used the armies of aberrations now at her command to launch attacks all across Syra, all the while attempting to widen and stabilize the portal to allow the entry of a star spawn known as Allabar. Her former compatriots, calling themselves the Challengers of the Unspeakable, fought back. In the end, Tephra was killed, the portal was closed, and Allabar was bound within the Far Realm, never to escape again.
*Gyff - Plate armor, flail
*Harthur - Hide armor, battleaxe/longsword
*Kalth - Cloth armor, ki focus
*Nuraya - Chain armor, javelin
*Ro - Hide armor, staff


==Wish lists==
Five years later, a group of adventurers known as Drake's Company discovered that four elemental cults beneath the continent of Orodeth were attempting to summon powerful primordial beings into Syra. Though they attempted to stop them, they ultimately failed; the archomentals of earth and water briefly entered the world, shattering the continent. With the help of the Brightstone Heroes another band of adventurers known as Kazak's Follies banished them back to the Elemental Chaos and saved the survivors of Drake's Company, though Myra of the Brightstone Heroes perished in the final battle.
===Gryff===
*Gith Plate Armor of Magic (Lv11) or Dogged Grit +3 (Lv12)
*Helm of Battle (Lv9 Head) +1 Init to party members
*Strikebacks (Lv10 Hands) Imm Reac: melee basic against enemy that hit you
*True Kiss of the Mistress (Lv3 or Lv8): + bonus to saves and daze a target 1/day


===Harthur===
In 2968, resurrection spells began to fail across the world. Leardon Sunflare, ruler of Palmheart and member of the Brightstone Heroes, determined that the so-called Death Curse was related to the lich Acererak. An expedition led by his grandson, Wyncit Sutler, tracked its source to the lost city of Omu, below which Acererak was using an atropal to draw in and trap the souls of the dead before they could travel to the afterlife. The Sutler Expedition slew the creature and ended the Death Curse, but did not free the trapped souls. Their continued search led them through the city of Moil in the Shadowfell and to Acererak's fortress, where they permanently destroyed Acererak at the cost of every soul he had trapped within his phylactery.
*Belt of Vigor - Waist
*Carnage Battleaxe +3
*Bloodthirsty Battleaxe +3
*Bloodiron Battleaxe +3
*Jagged Battleaxe +3
*Lesser Ring of Feather Fall - Ring
*Lucky Charm +3 - Neck
*Dwarven Throwers (Heroic Tier) - Hands


===Kalth===
All this, however, is in the distant past. The world has known many years of relative peace and quiet. In the kingdom of Hargram, King Waldrann Azennar has ruled for nearly three decades, and the land has seen almost twenty years of unparalleled prosperity. But it is whispered that dark forces lie hidden, plotting in the shadows. Can you uproot the evil that seeks to corrupt the land, or will the kingdom be forever cursed by the '''''CROWN OF THE OATHBREAKER'''''?
[https://docs.google.com/spreadsheet/ccc?key=0At0avkrIBSKgdFI5WkNBV3dCWVJURFVFYWkyd0tiZHc#gid=0 Kalth's super-long epic wish list of all time]


:Highlights include:
==Timeline==
*Blurred Strike +2 ki focus +3
''See [[Calendar]]''
*Ring of Feather Fall
 
===Nuraya===
*Implements: Totem of Nature's Balm +3: 3d6 damage on crit, and allow an ally within 10 squares to spend a healing surge. Daily free action when hitting with a primal attack power to grant a saving throw with a +3 bonus to all allies within 2 squares of you or SC.
*Armor: either of these two:
**Drowmesh of Sudden Recovery +3: +1 bonus to saving throws against ongoing damage. Daily minor when taking ongoing to end the ongoing and gain regeneration equal to it until the end of the encounter.
**Chaos Weave Drowmesh +3: daily immediate interrupt to gain resist 10 to acid, cold, fire, lightning, or thunder until EoE after getting hit by such an attack.
*Head: these would be fun:
**Helm of Able Defense: +1 Will, +2 bonus to all defenses until you take damage for the first time after the end of your turn.
**Pennant Helm: +1 Will, daily minor action to spend a healing surge and enable all allies you can see to spend a healing surge.
*Neck: Healer's Brooch +3: +3 Fort/Ref/Will, +3 to regained HP when using healing powers.
*Arms: either of these
**Diamond Bracers: daily minor action to gain resist 10 against a damage type you were hit with since end of last turn.
**Winged Bracers: when you leap down at least 4 squares on purpose, you can fly 8 squares before you hit the ground.
*Waist: either of these
**Cincture of the Githzerai: daily interrupt to use Will instead of Fort when an enemy hits your Fort (Fort is lowest defense, Will is nearly highest)
*Hands: Gloves of the Healer: When healing, one of the healing targets gains an additional 1d6. Daily standard power to spend a healing surge, and adjacent ally regains HP equal to your healing surge value.
 
===Ro===

Latest revision as of 02:56, 19 February 2026

The current campaign takes place in the year 3002; see calendar for more details. It begins in the city of Hargrave in the kingdom of Hargram. It is a kingdom known for being fair and just, and is one of the few places open to those much of the rest of the world sees as monsters. Perhaps you grew up here, or perhaps

A brief history of Syra

[edit]

Three thousand years ago, the world was embroiled in a conflict between Corellon and Lolth known as the Elf Wars. In the end, Lolth and the drow were sealed away in a prison at the far end of the world. Most of the high and wood elves, whose population had been decimated, withdrew to the island of Lorius and have lived in seclusion ever since. Empires rose and fell over the years, but a few recent conflicts are particularly notable.

In the year 2929, a band of adventurers began traveling together. They would eventually become known as the Brightstone Heroes, and during their travels they foiled a plot by Lolth to break the seals on her prison and escape. The events surrounding Lolth's plot, though, sparked a greater conflict: the Deity War. The death god Nerull sought to slay the other gods and claim their souls, thereby increasing his own power. The conflict raged for five years, and saw the deaths of several gods, but ultimately ended with Nerull's destruction. It also led to the rejoining of the Feywild to the Material Plane, which had been inaccessible and lost since the Elf Wars.

In the year 2959, another band of would-be heroes came together to stop a portal from being opened to the chaotic, nightmarish plane known as the Far Realm. Unfortunately, one of them – a human wizard named Tephra - decided to open the portal herself. Now the herald of the unspeakable horrors within, Tephra used the armies of aberrations now at her command to launch attacks all across Syra, all the while attempting to widen and stabilize the portal to allow the entry of a star spawn known as Allabar. Her former compatriots, calling themselves the Challengers of the Unspeakable, fought back. In the end, Tephra was killed, the portal was closed, and Allabar was bound within the Far Realm, never to escape again.

Five years later, a group of adventurers known as Drake's Company discovered that four elemental cults beneath the continent of Orodeth were attempting to summon powerful primordial beings into Syra. Though they attempted to stop them, they ultimately failed; the archomentals of earth and water briefly entered the world, shattering the continent. With the help of the Brightstone Heroes another band of adventurers known as Kazak's Follies banished them back to the Elemental Chaos and saved the survivors of Drake's Company, though Myra of the Brightstone Heroes perished in the final battle.

In 2968, resurrection spells began to fail across the world. Leardon Sunflare, ruler of Palmheart and member of the Brightstone Heroes, determined that the so-called Death Curse was related to the lich Acererak. An expedition led by his grandson, Wyncit Sutler, tracked its source to the lost city of Omu, below which Acererak was using an atropal to draw in and trap the souls of the dead before they could travel to the afterlife. The Sutler Expedition slew the creature and ended the Death Curse, but did not free the trapped souls. Their continued search led them through the city of Moil in the Shadowfell and to Acererak's fortress, where they permanently destroyed Acererak at the cost of every soul he had trapped within his phylactery.

All this, however, is in the distant past. The world has known many years of relative peace and quiet. In the kingdom of Hargram, King Waldrann Azennar has ruled for nearly three decades, and the land has seen almost twenty years of unparalleled prosperity. But it is whispered that dark forces lie hidden, plotting in the shadows. Can you uproot the evil that seeks to corrupt the land, or will the kingdom be forever cursed by the CROWN OF THE OATHBREAKER?

Timeline

[edit]

See Calendar