Template:Power: Difference between revisions
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<td colspan=2 style="background: #CC9933;">''' | <td colspan=2 style="background: #CC9933;">'''Effect:''' {{#if:{{{effect|}}}|{{{effect|}}}}} | ||
</tr> | |||
{{#if:{{{levelbonus5|}}}| | |||
<tr> | |||
<td>''Level 5:'' {{{levelbonus5}}}</td> | |||
</tr>}} | |||
{{#if:{{{levelbonus11|}}}| | |||
<tr> | |||
<td>''Level 11:'' {{{levelbonus11}}}</td> | |||
</tr>}} | |||
{{#if:{{{levelbonus15|}}}| | |||
<tr> | |||
<td>''Level 15:'' {{{levelbonus15}}}</td> | |||
</tr>}} | |||
{{#if:{{{levelbonus21|}}}| | |||
<tr> | |||
<td>''Level 21:'' {{{levelbonus21}}}</td> | |||
</tr>}} | |||
{{#if:{{{levelbonus11|}}}| | |||
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<td>''Level 25:'' {{{levelbonus25}}}</td> | |||
</tr>}} | |||
<tr> | |||
<td colspan=2 style="background: #CC9933;">'''Special:''' {{#if:{{{special|}}}|{{{special|}}}}} | |||
</tr> | |||
</table> | </table> | ||
<noinclude>{{documentation}}</noinclude> | <noinclude>{{documentation}}</noinclude> | ||
Revision as of 02:32, 5 August 2011
| ∙ | |
| Effect: | |
| Special: | |
| It Tastes Like Burning | Invoker Attack 1 |
| When you burn, so does the enemy. | |
| Daily∙Divine, Implement, Fire | |
| Standard Action | 10 |
| Trigger: The enemy makes a funny face | |
| Target: One creature | |
| Attack: Wisdom vs. Fortitude | |
| Effect: The enemy takes ongoing 20 fire damage (save ends). | |
| Special: This power is OP. | |
{{Power
|name=The power's name [REQUIRED]
|use=Must be ''At-Will'', ''Encounter'', or ''Daily'' [REQUIRED]
|type=The type of power (i.e. Feat Power, Invoker Attack 1, etc.) [REQUIRED]
|flavor=The power's flavor text
|keywords=Keywords used by the power [REQUIRED]
|action=The type of action the power uses [REQUIRED]
|area=The area of the power (i.e. Melee, Ranged, Close, etc.) [REQUIRED]
|range=The power's range (i.e. 20, blast 3, etc.)
|requires=Any special requirements for using the power
|divinity=Any value here will display the Channel Divinity notice
|trigger=The power's trigger, if applicable
|target=The power's target
|attack=The power's attack roll (i.e. Intelligence vs. Reflex, etc.)
|hit=What happens if the power hits
|miss=What happens if the power misses, if anything
|effect=The power's effects, if any
|special=Any other requirements
|sustainminor=What happens when the power is sustained, if applicable (minor action)
|sustainmove=What happens when the power is sustained, if applicable (move action)
|sustainattack=What happens when the power is sustained, if applicable (standard action)
}}