Modeled in Nevercenter Silo 2.0. 204 polygons.
In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. I was assigned to create first and second tier art assets for the Graveyard level. The level designer wanted me to design a number of crypts that the player could enter. I only modeled the exterior of the crypts; the interiors were done using UnrealEd. I envisioned this crypt as a large, more expensive one; thus it is a bit more decorated with a larger roof and obelisks at the corners. As the game's theme is Steampunk, there is a gear on top rather than a cross. |