CRYPT (VERSION 3)
Modeled in Nevercenter Silo 2.0. 160 polygons.

In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. I was assigned to create first and second tier art assets for the Graveyard level. The level designer wanted me to design a number of crypts that the player could enter. I only modeled the exterior of the crypts; the interiors were done using UnrealEd. I tried going in a different direction with this one, making it small but affluent. I originally had a pyramid roof and taller obelisks, but the director said it looked too much like Disneyland and I changed it to a dome.