GRAVEYARD FENCE ENDPIECE (VERSION 2)
Modeled in Nevercenter Silo 2.0. 180 polygons.

In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. I was assigned to create first and second tier art assets for the Graveyard level. One of the items he needed was lots of fencing to divide up the level, so I created an easily tilable section of fence for him to use. I also created this item to provide an ending to the fence, as well as a second one for variety.