STEAMPUNK FOUNTAIN
Modeled in Nevercenter Silo 2.0. 2478 polygons.

In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. I was assigned to create first and second tier art assets for the Graveyard level. One of the more impressive pieces the level was a massive Steampunk-style fountain with large spinning bits around it. Concept art by Pablo Barriga.