MECHANICAL SPIDER
Modeled in Nevercenter Silo 2.0. 976 polygons.

In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. One of the enemies that I was assigned to model was a mechanical spider. The concept was drawn by Pablo Barriga, and the model was textured by Alisha Thayer.

Click here to see both the concept art and the final textured model.