Modeled in Nevercenter Silo 2.0. 56 polygons.
In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. I was assigned to create first and second tier art assets for the Graveyard level. Naturally, a graveyard has to have tombstones, so I created several different types to populate the level. This tombstone appears to have hinges on the bottom, as though it can flip up and down. Concept art by Pablo Barriga. |