Modeled in Nevercenter Silo 2.0. 1212 polygons.
In the fall of 2007, I was involved in a class project to create a mod for Unreal Tournament 2004. The mod we worked on was called High Noon. One of the enemies that I was assigned to model was a mechanical black widow spider. The concept was drawn by Gary Angeja, and the model was textured by Alisha Thayer.
Click here to see both the concept art and the final textured model. |